
"It took a lot of iteration to get their movement and how they reacted to the momentum of the player to feel good and make them feel like an organic extension of Jackie versus turrets on a tank. Grabby and Slashy, as we affectionately called his Demon Arms, took up a lot of real estate on either side of the screen and initially felt like big turrets on the screen," recalls Galt. "I do remember that we had a lot of trouble during development with Jackie often feeling like a tank as he moved around. It was also a bit of a nightmare for Digital Extremes to get right. 10 years may have passed, but it's still a wildly enjoyable way to engage with a mass of encroaching henchmen and cultists. In The Darkness 2, Digital Extremes introduced 'quad-wielding' – a system which let Jackie dual-wield weapons with his hands without impeding any of the hacking, slashing, stabbing, and ripping unleashed by the Demon Arms. If you're really lucky, maybe you'll get the chance to wildly fire two at once. Most first-person shooters have you wield one weapon at a time. "I thought The Darkness 2 was canceled for sure, and that we'd never go back to it" Sheldon Carter We could all see the potential in that early prototype it was an exciting moment where everyone knew we had a really unique and cool gameplay hook that would make The Darkness 2 stand out from other shooters." Even in that early stage, it was fun to play and just felt intuitive to use. "One memory that really stands out to me was the first time I tried the Demon Arm slashing prototype. Combat unfurls up close and personal as a result, with a distinct focus on the total evisceration of any enemies who walk within slashing distance of the Mike Patton-voiced tentacles that adorn either side of the screen.ĭesigner Tom Galt remembers the first time he got his hands on an early version of the system and knew at that moment that Digital Extremes was on the right path.


Digital Extremes was tasked with picking up from where Starbreeze Studios left off in 2007, reorienting the experience to be driven more thoroughly by the story (penned by returning writer Paul Jenkins) and for its action to be more immediate. It's with those aforementioned demon arms that The Darkness 2 created space for itself.
